Beyond sound design, game mixing is no simple task.
We dive deep into your project alongside the dev team to help you achieve the best mix possible without compromising performance. We assist our clients as early as pre-production to identify key audio features for the title, and build a scalable mix architecture allowing for proactive mix bus layouts rather than reactive last second scenarios.
Our team has shipped titles on virtually all popular third party engines including Unreal, Unity, Lumberyard, and more. We're no stranger to home grown engines either, and have also released titles on most audio middleware from WWISE to FMOD and more.
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